$ 12.00
for this course only
Course Description

Learn intermediate Godot techniques as we make an online multiplayer car game in a procedurally generated 3D city!  We'll use GDScript to make a cops-and-robbers game set to a bouncy electro-swing soundtrack using custom made assets from Blender and Ardour.

In this course, we'll be focusing on making a single, large project rather than a bunch of smaller ones.  Our focus will be as much on that game development pipeline as the techniques we'll be using, and we'll simulate what it takes to make a small scale indie game from scratch.

Some of the things we'll cover include;

  • Fast 3D gameplay

Online multiplayer using direct connection over IP

  • Team play (cops vs robbers)

A procedurally generated city

  • Creating city neighbourhoods

Procedurally placed props (like lamp posts, traffic cones, parked cars, etc)

  • VehicleBody physics

Beacons that respond to the music

  • Simple player customisation that’s persistent between plays

A 1930's inspired aesthetic

What's Godot?

Godot is a Free and Open Source game engine that we absolutely love. Yann has already taught a popular and well reviewed course on it on Udemy and both of us really enjoy working with it. It's available on Windows, Mac and Linux, has separate 2D and 3D pipelines and is generally awesome.

The course will be written in Godot's native GDScript, which is based on python. GDScript is a dynamic language that's powerful, versatile and quick to work in.

Course Details
en
en
Canopy Games,Yann Burrett,Michael Bridges
Self-paced
Intermediate
13 hours
Udemy
$ 12.00
for this course only
Course Details
en
en
Canopy Games,Yann Burrett,Michael Bridges
Self-paced
Intermediate
13 hours
Course Description

Learn intermediate Godot techniques as we make an online multiplayer car game in a procedurally generated 3D city!  We'll use GDScript to make a cops-and-robbers game set to a bouncy electro-swing soundtrack using custom made assets from Blender and Ardour.

In this course, we'll be focusing on making a single, large project rather than a bunch of smaller ones.  Our focus will be as much on that game development pipeline as the techniques we'll be using, and we'll simulate what it takes to make a small scale indie game from scratch.

Some of the things we'll cover include;

  • Fast 3D gameplay

Online multiplayer using direct connection over IP

  • Team play (cops vs robbers)

A procedurally generated city

  • Creating city neighbourhoods

Procedurally placed props (like lamp posts, traffic cones, parked cars, etc)

  • VehicleBody physics

Beacons that respond to the music

  • Simple player customisation that’s persistent between plays

A 1930's inspired aesthetic

What's Godot?

Godot is a Free and Open Source game engine that we absolutely love. Yann has already taught a popular and well reviewed course on it on Udemy and both of us really enjoy working with it. It's available on Windows, Mac and Linux, has separate 2D and 3D pipelines and is generally awesome.

The course will be written in Godot's native GDScript, which is based on python. GDScript is a dynamic language that's powerful, versatile and quick to work in.