Course Description

Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers.

This video course begins by building custom weapons with custom meshes and behaviors in a UFPS framework. You will then learn how to create different encounters for effective gameplay scenarios. You will also learn how to create unique moving objects the player can interact with. Finally, you will learn to create a custom GUI to help your game stand out from the rest. By the end of the course, you will have built an amazing FPS game with a stunning GUI, created an installer, and packaged your game for release. 

About The Author

John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games, ranging from just himself to teams of over 70 people in student, mod, and professional projects in different roles, from game designer to lead UI programmer. He previously worked at LucasArts on Star Wars: 1313 as a game designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in game design. John is currently a part of DigiPen's Research and Development branch in Singapore in addition to DigiPen Game Studios. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students in various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more. He is the author of Unreal Engine Game Development Cookbook, Building an FPS Game in Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, and Mastering UDK Game Development; he co-wrote UDK iOS Game Development Beginner's Guide. All these books are available from Packt Publishing.

Course Details
en
en
Packt Publishing
Self-paced
Intermediate
4 hours
Course Details
en
en
Packt Publishing
Self-paced
Intermediate
4 hours
Course Description

Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers.

This video course begins by building custom weapons with custom meshes and behaviors in a UFPS framework. You will then learn how to create different encounters for effective gameplay scenarios. You will also learn how to create unique moving objects the player can interact with. Finally, you will learn to create a custom GUI to help your game stand out from the rest. By the end of the course, you will have built an amazing FPS game with a stunning GUI, created an installer, and packaged your game for release. 

About The Author

John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games, ranging from just himself to teams of over 70 people in student, mod, and professional projects in different roles, from game designer to lead UI programmer. He previously worked at LucasArts on Star Wars: 1313 as a game designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in game design. John is currently a part of DigiPen's Research and Development branch in Singapore in addition to DigiPen Game Studios. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students in various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more. He is the author of Unreal Engine Game Development Cookbook, Building an FPS Game in Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, and Mastering UDK Game Development; he co-wrote UDK iOS Game Development Beginner's Guide. All these books are available from Packt Publishing.